The Season of the Risen brought a variety of new abilities and abilities, including a fourth option to directly boost damage in Destiny 2s Nightfall.
Duty Bound became a sought-after weapon for more than just its novelty. With excellent stats and solid bonuses, this 600rpm might just take your Kinetic slot.
Here are some tips on how to make the most of Duty Bound's potential. The bonus list here is based on information about d2gunsmith.
PvE god roll for Duty Bound:
- Barrel: Arrowhead Brake, Corkscrew Rifling, or Chambered Compensator (Arrowhead will get your recoil direction to 90, with another 15 from a Counterbalance Stock mod, though you cant really go wrong with any here)
- Mag: Tactical Mag, Appended Mag, or Flared Magwell
- Third column: Perpetual Motion (Honorable mentions: Triple Tap, Stats For All)
- Fourth column: One For All, Rampage, Frenzy, or Vorpal Weapon (Honorable mention: Fourth Times the Charm).
The Legend of Duty Bound PvP god roll:
- Barrel: Hammer-Forged Rifling
- Mag: Accurized Rounds
- Third column: Perpetual Motion or Steady Hands
- Fourth column: Rampage or Dynamic Sway Reduction
The Duty Bound PvE god roll makes the most of the many PvE benefits it has, including a range of ways to increase raw damage or prolong fire with Fourth Times the Charm. For magazines, we went with the mag size or reload speed that we felt improved the most.
Any combination that doesnt involve Compulsive Reloader, Steady Hands, or Dynamic Sway Reduction will likely be worth using and on the top of our god roll. Perpetual Motion and Stats For All are both great choices for their enhanced stats and simple triggers, but Triple Tap can keep you firing longer.
We selected parts that provided the most range, including Quickdraw or Snapshot Sights, for the PvP god roll, so Steady Hands and Perpetual Motion are the natural choices in the third column. Rampage has the most consistent trigger in the Crucible, so that one is also an easy choice. Dynamic Sway Reduction can also help with your accuracy, so choose which you like.
If you want to know what's working and why, here's how to get your Duty Bounds benefits so you'll know what can go to Banshee-44 and what doesn't.
First perk column
Perpetual Motion and Stats For All will increase a number of things and provide a fairly consistent uptime. If you're looking for functionality, these two might be superior to Triple Tap. It's just a matter of taste.
Triple Tap is more commonly used in god rolls for snipers or linear fusion rifles, but Duty Bound can still get some use out of it. In practice, it provides more bullets to shoot without reloading, which opens up for fun, even if gimmicky, perk combinations.
Steady Hands is a solid quality-of-life bonus that allows quick ADS and weapon changes. This advantage is important, but it does not make it worse.
Zen Moment, on the other hand, improves stability as you deal damage, but it also gives more benefit to controller players. It's still a decent feature, although it's not as attractive as the others on the list.
This is one of the few things that makes the Duty Bounds perk pool less than ideal. Compulse Reloader, at least in its initial release state alongside Season of the Risen, only activates for the first 30 percent of your magazine, so you'd better avoid using anything else on this list.
This trio of abilities is among the finest damage-boosting abilities in Destiny 2, and Duty Bound can roll with any of them. It takes a kill to activate and lasts up to five seconds, giving you 10/21/33 percent damage depending on how many stacks you have, but it's still a solid option for all-around use.
If you shoot three different enemies in quick succession, One For All provides a larger damage benefit than Rampage (a flat 3 percent), which is particularly useful in higher-level gameplay where you might find yourself below the recommended Power Level. Duty Bound can also roll Stats For All, giving you the ability to enjoy two benefits with one trigger.
Fourth Times The Charm and Frenzy are both decent alternatives, although they do not have as much firepower as our top three choices. Frenzy activates after 12 seconds in combat and gives a 15-percent damage boost as long as you're in combat (and thats before factoring in the buff to handling and reloading).
When firing at a Champion, Major, or boss, the Vorpal Weapon adds a 20-percent damage boost. In Nightfalls and higher-level raids, Vorpal Weapon's value increases exponentially.
Fourth Times The Charm delaying reloads by giving you two rounds after landing four precise shots in rapid succession, which can be particularly deadly when considering the large magazine sizes on Duty Bounds. It just doesnt offer the flat-out damage buffs that other perks on this list offer, thus placing it lower than the competition on our god roll.
The benefit of Dynamic Sway Reduction isnt necessarily a bad thing, although it works against intense competition. It makes your weapon more accurate as long as you keep the trigger on, but it pales in comparison to the higher damage numbers youll get from the rest of the options in PvP. It can help with landing shots in the Crucible, but you will not get much use from One For All, Frenzy, Vorpal Weapon, or Fourth Times the Charm.