Digital Foundry's Technical Analysis Of Splatoon 3 On Switch (Video)

Digital Foundry's Technical Analysis Of Splatoon 3 On Switch (Video) ...

Splatoon 3 is coming to Nintendo Switch this week. We've already reviewed the game, as well as a round-up of impressions, and now we've got technical analysis from John Linneman of Digital Foundry.

The game is played on docked at 1920 x 1080, with its resolution scaling at its lowest, and its resolution reaches about 75%.

"The problem here is that [Splatoon 3] manages to achieve and maintain its maximum pixel count much more often than you'd expect - especially in portable mode, where it usually appears to be native 720p during average gameplay. As a result, Splatoon 3 is significantly clearer than your average Switch game as of late."

Digital Foundry points out that while FSR is listed within the game's license section, it does not "bring much to the table."

"FSR 1.0 is not anti-aliasing, it is a spatial upscaler." The issue here is that Splatoon 3 does not use any form of anti-aliasing, which unfortunately is quite common in Nintendo games. It may be using it in combination with the dynamic resolution scaling algorithm, but I can't say that it actually benefits in any signifcant way. The only reason it appears sharper than your average Switch game is because the pixel count is usually higher."

In its multiplayer preview, Digital Foundry stated that the game's hub area has been reduced to 30 frames, but again, "everything else" is 60.

Splatoon 3 is praised by Digital Foundry for being a very enjoyable game with a lot of content.

  • REVIEW Splatoon 3 - The Pinnacle Of The Series And Switch's Slickest Shooter

Are you eager to get your hands on Splatoon 3? Leave a comment below.


  • Splatoon 3 Review