The developers have released a minor balance patch that will take effect on Tuesday, January 24 at 1pm CT.
This patch focuses on minor changes to a few heroes and specific mechanics that have received criticism from the game's player base. Roadhog, Sojourn, and Kiriko are the main targets for this small update.
The third competitive season of Overwatch 2 should begin in early February, and will likely include a further significant patch as well. The developers have already indicated that there will be some big changes next month.
Here are a few highlights from the Overwatch 2 patch for January 24.
Patch notes for Overwatch 2 for the 24th of January
- Chain Hook – Impact damage reduced from 30 to five. The enemy’s final position after being pulled by the hook is now four meters away from Roadhog instead of three.
- Scrap Gun – Damage per pellet reduced from 6.6 to six, recovery time reduced from 0.85 to 0.8 seconds, reload time reduced from two to 1.75 seconds, and maximum ammo increased from five to six.
The addition of the Chain Hook damage and immediate follow-up with the Scrap Gun will significantly decrease the hero's one-shot kill probability after hooking an enemy.
The actual damage caused by the hook has been reduced to only five HP, and the target will end up a bit farther away from Roadhog.
After being hooked, enemies have a greater chance of escaping from Roadhog. Heroes who have high mobility might be able to move in time to avoid a follow-up shot and will likely not die from the Chain Hook itself.
Roadhog's main weapon received a few minor boosts to compensate for this significant shift from the famous hook combo. Though the damage per pellet has been reduced, Roadhog can now fire a bit faster thanks to the improvements to the reload and recovery time.
- Fortify – Health bonus reduced from 125 to 75.
Orisa is getting a minor tweak to her Fortify ability. The ability has been deemed to be too powerful due to its other benefits, so Orisa is getting a minor nerf. However, Orisa players might want to keep an eye on their HP bars while using Fortify.
- Railgun – Energy gain is no longer based on damage done by primary fine, but instead, each primary fire hit on an enemy now grants five energy. Primary fire damage per projectile is reduced from 10 to nine.
For a long time, players have called for railgun tweaks to Sojourn's. This tweak will shorten the charge time for her in almost all situations.
With this change, the damage boost on Sojourn or armor on enemies will be nullified. Even if she hits targets with armor or discord orb, she still gets five energy per shot.
The following things to note: energy will now only be given for hitting enemy players, not enemy shields or other utility. OW2 players might still be able to charge their railguns quickly, but this puts them in more dangerous situations where they are actually confronting opponents.
- Healing Ofuda – Recovery time increased from 0.85 to one second.
Kiriko's overall healing output is being boosted by this powerful change, which transforms her playstyle into a dual-purpose support hero.
Each Ofuda still contains the same amount of healing, but players must now think more carefully about how they are distributing their healing rather than spamming their primary fire. Kiriko players must also think more carefully about how they are directing their healing, and have the opportunity to use secondary fire more often.
Kiriko has been a top support pick since her release, largely due to her incredible damage output, but her healing has also been borderline broken. With this change, players should be more focused on using damage.