The Battlefield 2042 class system is explained: How will Specialists Work?

The Battlefield 2042 class system is explained: How will Specialists Work? ...

Battlefield 2042 will feature Classes, but Specialists will remain in the game. What exactly will Classes and Specialists be able to co-exist in?

Battlefield 2042 was criticized by a lot of players, and it wasn't long after players began clamoring for refunds for the game.

From a delay in Season 1 content to not launching the game with a scoreboard on its debut, there was another key factor in EA and DICE's decision to move away from Classes to the new Specialist soldiers, altering the series' core gameplay.

Classic Battlefield games have always focused on a class-based system, with several key ones: Assault, Medic, Support, and Recon. This concept meant that players had to pick and choose their playstyle, which would limit their weapons and gadgets.

EA is bringing back the classes, and this week we'll talk about how they'll work and what it will mean for the game going forward.

An explanation of the Battlefield 2042 class

The Battlefield 2042 developers talked about the Class changes, how exactly the game will resemble its former self, and how the game is attempting to maintain its newer identity in a lengthy blog post.

The main difference between Battlefield 2042's classes and how they'll be once they're dropped is that primary weapons will no longer be restricted to certain characters.

Meaning, if you want to use the MP9, it will still be available to anyone in any class or specialist. In previous games, Snipers would only be available for Recon players, and LMGs for Support players, for example.

On the other hand, the decision to keep weapons more open has given the devs the chance to make an interesting change in weapon proficiency in Battlefield 2042.

If you use an AR as an Assault Class, you'll get a special synergy boost.

Below you will find a list of all the respective combinations.

  • Assault + Assault Rifles: 3 Extra Magazines
  • Engineer + LMG: Improved Dispersion while Crouched or Prone
  • Recon + Sniper Rifles: Immediate, constant and steady scope
  • Support + SMG: Faster Draw Time

We've already touched on this, but EA has stated that the Class system will not replace Specialists, rather they will only function as they will.

Long-time fans have leaned more toward requiring Specialists to be removed completely, but this will not be the case. According to EA, "With the Specialists now moving into specific Classes, it should now be simpler to predict what you'll face during an encounter."

The developers are hoping to improve the "Readability of encounters" so that players may be able to spot classes and specialists more easily and quickly.

Despite the fact that Primary Weapons have been left as a free-for-all for every Battlefield 2042 Specialist and Class, other aspects will be removed to make the game more balanced.

Rocket Launchers are a great example of how the developers can make them so popular that they will no longer be available to the general public.

"Rocket Launchers being placed under the Engineer Class will now ensure that while only a few of our Specialists will be able to use Rocket Launchers, there will be more readability to who is carrying a launcher and allows for a vehicle player to modify their strategy for that as time goes on," said the developers.

Specialists are going through identity changes as well as equipment upgrades, so if you like a particular character and their default loadout, it might be worth seeing how they've changed.

Before the update, Irish is now a Support character.

As we approach Season 4 and drop into Season 4, we'll learn a lot more about Battlefield 2042's major class changes. Also, see everything from the 3.1.2 update for Battlefield 2042.

Image Credit: EA / DICE