Ironmace has released a significant Wizard nerf during the Alpha Playtest 4, despite Hogwarts's death. The patch has some in the community calling out the class's most powerful combat spells.
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The Dark and Darker Wizard nerf
The Wizard's Splash has Received a Major Reduction in Spell Slinging
- Wizard Light’s Spell Count 8 -> 6
- Wizard Ignite’s Spell Count 6 -> 5
- Wizard Zap’s Spell Count 6 -> 5
- Wizard Ice Bolt’s Spell Count 6 -> 5
- Wizard Haste’s Spell Count 5 -> 4
- Wizard Invisibility’s Spell Count 5 -> 4
- Wizard Chain Lightning’s Spell Count 4 -> 3
- Wizard Fireball Splash Damage 20 -> 10
The scaling of the spell count on most Wizard spells is rough, but can be mitigated by campfires and meditation — the latter often costing hard-earned gold or being looted within dungeons. What has riled the community, however, is the addition of the classic spell Fireball, which has reduced its splash damage by half.
Fireball tends to be the Wizard's opener in fights, and Wizards are far outclassed in one-versus-many situations. Chain lightning receiving a quantity nerf further pushes Wizard into a niche role within dungeons in both solo and group play. Others, however, are celebrating the nerfs — the Wizard is one of two classes that can reliably damage multiple foes at once without having to rely on lanterns and other consumables in dunge
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The Wizard was undeniably overpowered in the late game. Due to its splash damage, some fully geared players could instantly destroy whole parties with a single fireball spell. The problem in the community is that this nerf also affects new Wizards, who have neither the stamina nor skill to keep the brittle class from losing more than a few fights.