The 10.0.7 leaks for WoW Dragonflight Patch include new classes, transmogs, mounts, and appearances

The 10.0.7 leaks for WoW Dragonflight Patch include new classes, transmogs, mounts, and appearances ...

With the upcoming Patch 10.0.7, the Trading Posts in Stormwind and Origrimmar are up and running, white and grey transmogs are far from a novelty by now, and the Storm's Fury event is all but a mystery.

With Patch 10.0.7, we have only seen a handful of confirmed changes to World of Warcraft. The focus is on Human and Orc Heritage Armor, Return to the Forbidden Reach, and Lightforged Draenei, Worgen, and Goblin races learning the way of Chi and becoming Monks.

Aber these are not the first changes to Dragonflight Patch 10.0.7, so here are all of the updates that are currently under wraps and have been leaked.

When will WoW Dragonflight Patch 10.0.7 be released?

The exact release of Patch 10.0.7 is still unknown at the moment. However, if we take a look at the announcement Blizzard Entertainment gave to the WoW community on December 21, 2022, you can see that Patch 10.0.7 will be released in March or April at the latest.

WoW Dragonflight Patch 10.0.7 is releasing new classes, new transmogs, mounts, and appearances.

We usually have class balancing changes at the forefront of every WoW patch, and Patch 10.0.7 is no exception. We won't talk about these for the time being. However, we do have some major Retribution Paladin changes that might go live on the PTR someday.

According to PTR leaks, Patch 10.0.7 may include some neat new Orcs and Humans who are already receiving Heritage Armor. Also, new Zul'Gurub transmog ensembles, recipes, and achievements, and a new type of gemstone called Primordial Stone Gem.

Since Dragonflight was released on November 28, Retribution Paladins haven't had the best of days, struggling to survive in the heat of a battle and keep up with mobile classes like Demon Hunters. Blizzard promised a major Retribution Paladin rework that would address these issues, and here's what Wowhead found on the PTR.

Here's a complete data-mined list of changes:

  • Answered Prayer  When your health is brought below 40 percent, you instantly cast a free Word of Glory on yourself.Cannot occur more than once every 60 sec.
  • Blade of Justice  Pierces enemies with a blade of light, dealing (181.25 percent of Attack power) Physical damage.
  • Blade of Vengeance  Blade of Justice also hits nearby enemies for (181.25 percent of Attack power) Physical damage. Stuns Demon and Undead enemies for 5 sec.
  • Blade of Wrath  Art of War resets the cooldown of Blade of Justice 50 percent more often and increases its damage by 25 percent for 10 sec.
  • Blades of Light  Divine Storm now deals both Physical and Holy damage.
  • Blazing Blade  Crusader Strike generates one additional Holy Power.
  • Blessed Champion  Crusader Strike hits an additional two targets.
  • Blessed Hammers  Throws a Blessed Hammer every second for five seconds that spirals outward, dealing (11 percent of Attack power) Holystrike damage to enemies.Generates 1 Holy Power per Blessed Hammer.
  • Blessed Hammers  Throws a Blessed Hammer that spirals outward, dealing (11 percent of Attack power) Holy damage to enemies and reducing the next damage they deal to you by (Attack power * 30 / 100).
    • Generates one Holy Power.
  • Boundless Judgement  Judgement hits an additional two targets.
  • Commanding Judgment  Judgment hits an additional two targets.
  • Crusader’s Reprieve  Crusader Strike deals 10 percent increased damage and heals you for three percent of your maximum health.
  • Crusader’s Reprieve  Reduces the cooldown of Judgment by 0.0030 sec and Crusader Strike by 0.0030 sec.
  • Crusading Strikes  Crusader Strike replaces your auto-attacks and instead of granting Holy Power, you now generate two Holy Power every 10 sec.
  • Divine Storm  Your auto attacks have a 20 percent chance to reset the cooldown of Blade of Justice.
  • Expurgation  Your Blade of Justice causes the target to burn for 60 percent of the damage dealt over six sec.
    • Stuns Demon and Undead targets for five sec.
  •  Hammer and Anvil  While Divine Steed is active you radiate 2000 Holy enemy damaging all nearby enemies for 2000 every 2000 sec.
  • Healing Burst  Divine Storm heals you for 0 percent of your maximum health.
  • Highlord’s Judgement  Judgment and Hammer of Wrath deal 15 percent increased damage.
  • Highlord’s Judgment  Judgment now also deals Physical damage.
  • Highlord’s Judgment  Judgment causes targets to take increased damage from your next two Holy Power abilities.
  • Holy Crusader  Blade of Justice now deals both Physical and Holy damage.
  • Holy Prism  Fires a beam of light that scatters to strike a clump of targets.If the beam is aimed at an enemy target, it deals (75 percent of Spell power) Holy damage and radiates (70 percent of Spell power) healing to five allies within 15 yards.If the beam is aimed at a friendly target, it heals for (140 percent of Spell power) and radiates (45 percent of Spell power) Holy damage to five enemies within 15 yards.
  • Improved Blade of Justice  Blade of Justice now has two charges.
  • Inquisitor’s Ire  Every three sec, gain five percent increased damage to your next Divine Storm, stacking up to 10 times.
  • Inquisitor’s Ire  Every three sec, gain five percent increased damage to your next Divine Storm, stacking up to 10 times.
  • Judgment of Justice  Judgment also slows enemies by 30 percent.
  • Jurisdiction  Templar’s Verdict and Blade of Justice deal 10 percent increased damage.The range of Templar’s Verdict, Blade of Justice, and Hammer of Justice is increased to 25 yds.
  • Light’s Celerity  Flash of Light casts instantly, and its healing is increased by 50 percent, but it now has a six-second cooldown.
  • Light’s Celerity  Reduces the cooldown of Blade of Justice by four sec.
  • Light’s Strength  Crusader Strike and Templar’s Verdict’s critical strike chance increased by five percent and critical strike damage increased by 10 percent.
  • Lightforged Blessing  Divine Storm deals 10 percent increased damage and heals you and up to 0 nearby allies for five percent of maximum health.
  • Mark of the Silver Hand  Strength and Stamina increased by 10 percent.
  • Martial Training  Physical damage dealt increased by 20 percent.
  • Overwhelming Justice  Multi-hit proc for Divine Toll
  • Overwhelming Justice  Reduces the cooldown of Judgment by 0 sec and Crusader Strike by 0 sec.
  • Penitence  Increases the damage of your Periodic Effects by 15 percent.
  • Physical Judgment test  Reduces the cooldown of Judgment by two sec and Crusader Strike by one sec.
  • Physical Presence  Crusader Strike and Blade of Justice deal 20 percent increased critical strike damage and your auto-attack Critical Strike chance is increased by 10 percent.
  • Punishment  Successfully interrupting an enemy with Rebuke casts Templar’s Verdict.
  • Reckoning  
    • Holy:When you or allies within your Aura are critically struck, gain Reckoning. Gain one additional stack if you are the victim.At 100 stacks of Reckoning, your next Judgment deals 200 percent increased damage, will critically strike and activates Avenging Wrath for six sec.
    • Protection, Retribution, Initial:When you or allies within your Aura are critically struck, gain Reckoning. Gain one additional stack if you are the victim.At 100 stacks of Reckoning, your next weapon swing deals 200 percent increased damage, will critically strike, and activates Avenging Wrath for six seconds.
  • Righteous Cause  Final Verdict has a 100 percent chance to reset the cooldown of Blade of Justice.
  • Righteous Verdict  Your Holy Power spending abilities increase the damage of your next Divine Hammer and Blade of Justice by eight percent.
  • Seal of Protection  Divine Protection reduces damage you take by an additional 10 percent and Shield of Vengeance protects you from 30 percent more damage.
  • Sealed Verdict  Abilities that spend Holy Power increase the damage of Blade of Justice by eight percent.
  • Searing Light  Physical damage dealt increased by 20 percent.
  • Stay of Execution  Execution Sentence lasts six sec longer.
  • Templar’s Verdict  Your auto attacks have a 20 percent chance to reset the cooldown of Blade of Justice.
  • Templar’s Verdict  Templar’s Verdict deals 10 percent increased damage and heals you for 100 percent of the damage it deals.Templar’s Verdict damage is increased by 50 percent when used against a stunned target.
  • Truth’s Wake  Wake of Ashes also causes targets to burn for an additional (200 percent of Attack power) Radiant damage over 10 sec.
  • Vanguard’s Momentum  Hammer of Wrath has one extra charge and increases Holy damage done by two percent for 10 sec, stacking three times.10 percent increased critical strike chance, and on enemies below 20 percent health generates one additional Holy Power.
  • Wake of Ashes  Lash out at your enemies, dealing (346.5 percent of Attack power) Radiant damage to all enemies within 14 yds in front of you.
  • Wake of Ashes  Wake of Ashes slows targets by 50 percent and burns the target for an additional (200 percent of Attack power) Radiant damage over six sec.
  • Zealot’s Fervor  Auto-attack speed increased by 20 percent and auto-attacks heal you for one percent of your maximum health.
  • Generates one Holy Power.
  • Stuns Demon and Undead targets for five sec.
  • Holy:When you or allies within your Aura are critically struck, gain Reckoning. Gain one additional stack if you are the victim.At 100 stacks of Reckoning, your next Judgment deals 200 percent increased damage, will critically strike and activates Avenging Wrath for six sec.
  • Protection, Retribution, Initial:When you or allies within your Aura are critically struck, gain Reckoning. Gain one additional stack if you are the victim.At 100 stacks of Reckoning, your next weapon swing deals 200 percent increased damage, will critically strike, and activates Avenging Wrath for six seconds.
  • Generates one Holy Power.
  • Stuns Demon and Undead targets for five sec.
  • Holy:When you or allies within your Aura are critically struck, gain Reckoning. Gain one additional stack if you are the victim.At 100 stacks of Reckoning, your next Judgment deals 200 percent increased damage, will critically strike and activates Avenging Wrath for six sec.
  • Protection, Retribution, Initial:When you or allies within your Aura are critically struck, gain Reckoning. Gain one additional stack if you are the victim.At 100 stacks of Reckoning, your next weapon swing deals 200 percent increased damage, will critically strike, and activates Avenging Wrath for six seconds.

Wowhead and its team of data miners discovered additional enhancements that may come into play with Patch 10.0.7 on February 9. The most notable of these are the new spell called Wings of Liberty that will act as Warrior's Heroic Leap as well as the increased auto attack range and damage capabilities.

Here's a list of all newly discovered Retribution Paladin changes:

  • Adjudication  Auto-attack damage increased by 10 percent and auto-attack range increased by three yds.
  • Answered Prayer  When your health is brought below 25 percent you instantly cast a free Word of Glory on yourself. Cannot occur more than once every 60 sec.
  • Blade of Vengeance  Blade of Justice now hits nearby enemies for (181.25 percent of Attack power) Physical damage. Deals reduced damage beyond five targets and stuns Demon and Undead enemies for five sec.
  • Blazing Blade Judgement generates one additional Holy Power.
  • Blessed Hammer  Throws a Blessed Hammer that spirals outward, dealing (14.3 percent of Attack power) Holy damage to enemies and reducing the next damage they deal to you by (Attack power 30 / 100). Generates one Holy Power.
  • Blessed Hammers  Throws a Blessed Hammer every second for 5 seconds that spirals outward, dealing (11 percent of Attack power) Holystrike damage to enemies. Generates one Holy Power per Blessed Hammer.
  • New: Consecrated Blade  Blade of Justice has a 33 percent chance to cast Consecration at the target’s location.
  • Crusader’s Reprieve Crusader Strike’s range is increased by three yds and each Crusader Strike heals you for three percent of your maximum health.
  • Crusading Strikes  Crusader Strike replaces your auto-attacks.
  • New Execution Sentence  
  • Holy Crusader  Blade of Justice now deals Holystrike damage (Physical and Holy).
  • Judgment of Justice  Judgment increases your movement speed by 20 percent for five sec and slows enemies by 40 percent for 15 sec.
  • Jurisdiction  Templar’s Verdict and Blade of Justice deal 10 percent increased damage. The range of Templar’s Verdict and Blade of Justice is increased to 20 yds.
  • Lightforged Blessing  Divine Storm heals you and up to 0 nearby allies for five percent of maximum health.
  • Righteous Cause  Final Verdict has a 25 percent chance to reset the cooldown of Blade of Justice.
  • Sanctify  Enemies hit by Divine Storm take 25 percent more damage from Consecration for 8 sec.
  • Aegis of Protection  Divine Protection reduces damage you take by an additional 10 percent and Shield of Vengeance protects you from 30 percent more damage.
  • Searing Light  Fire damage dealt increased by 20 percent.
  • Stay of Execution  Execution Sentence lasts 12 sec longer and reduces the damage affected targets deal to you by 10 percent.
  • New  Wings of Liberty  Leap through the air toward a target location, slamming down with destructive force to deal (23.5 percent of Attack power) Physical damage to all enemies within eight yards/ resetting the remaining cooldown on Taunt
  • Zealot’s Fervor  Auto-attack speed increased by 20 percent.

Primordial Stone Gems are reportedly a new type of gems that will be released in Patch 10.0.7.

Here's a leaked list of Primordial Stone Gems and their effects.

  • Cold Frost Stone: Gain Frost armor every 20 seconds, absorbing damage and slowing melee attackers.
  • Deluging Water Stone: Abilities can drench a nearby ally in restorative waters, healing over time.
  • Desirous Blood Stone: Dealing damage can drain life from nearby enemies, dealing Shadow damage and healing you.
  • Echoing Thunder Stone: Moving builds an electrical charge, causing your next damaging ability to deal Nature damage.
  • Entropic Fel Stone: Fire damage from your Primordial Stones is increased by 60 percent, and is now considered Chaos.
  • Exuding Steam Stone: Receiving heals can exude steam, healing yourself and two nearby allies.
  • Flame Licked Stone: Dealing damage can set the enemy on fire, dealing Fire damage over time.
  • Freezing Ice Stone: Dealing damage can chill the enemy, dealing Frost damage and slowing them.
  • Gleaming Iron Stone: Standing still for three seconds steels your resolve, increasing armor and auto-attack damage.
  • Harmonic Music Stone: Entering combat increases the tertiary stats of you and four nearby allies.
  • Humming Arcane Stone: Dealing Magic damage can fire Arcane missiles for each kind of magic you’ve used in the past 20 sec.
  • Indomitable Earth Stone: Taking damage can shield yourself in earth, absorbing damage.
  • Necromantic Death Stone: Being near a corpse grants the effects of the Blood, Frost, and Plague Primordial Stones.
  • Obscure Pastel Stone: Spells and abilities can cast a random Primordial Stone effect.
  • Pestilent Plague Stone: Dealing damage can infect the target with a plague that spreads to other enemies.
  • Prodigious Sand Stone: Being near three enemies stirs up a sandstorm, dealing Nature damage to nearby enemies.
  • Prophetic Twilight Stone: Damaging effects from your Primordial Stones trigger your healing effects and vice versa.
  • Raging Magma Stone: Absorbing damage can coat your armor in lava, causing melee attackers to take Fire damage.
  • Searing Smokey Stone: Successfully interrupts exhale smoke, dealing Fire damage to enemies in front of you.
  • Shining Obsidian Stone: Anytime a Primordial Stone activates you shield yourself, absorbing damage.
  • Sparkling Mana Stone: Spent mana seeps into the stone, granting stacking mana regeneration.
  • Storm Infused Stone: Critically striking an enemy can shock them and two nearby enemies, dealing Nature damage.
  • Swirling Mojo Stone: Being near a dying creature saps a portion of their mojo, and eventually crystallizes it.
  • Wild Spirit Stone: When a Nature or healing effect from a Primordial Stone activates, heal up to five allies over time.
  • Wind Sculpted Stone: Moving rallies the wind to your side, granting 370 Speed.

The only catch-up gear is 359 item-level gear purchased from Mythressa in Valdrakken. Although the gear has two ranks, it's still far from ideal, with the maximum item level being above 415. In Patch 10.0.7, doing activities in the Forbidden Reach and killing rares in the area will grant you Primalist Tokens that can be converted into 385 item-level gear.

Here is a list of all tokens currently available at PTR.

  • Primalist Cloth Helm
  • Primalist Cloth Spaulders
  • Primalist Cloth Chestpiece
  • Primalist Cloth Bracers
  • Primalist Cloth Gloves
  • Primalist Cloth Belt
  • Primalist Cloth Leggings
  • Primalist Cloth Boots
  • Primalist Leather Helm
  • Primalist Leather Spaulders
  • Primalist Leather Chestpiece
  • Primalist Leather Bracers
  • Primalist Leather Gloves
  • Primalist Leather Belt
  • Primalist Leather Leggings
  • Primalist Leather Boots
  • Primalist Mail Helm
  • Primalist Mail Spaulders
  • Primalist Mail Chestpiece
  • Primalist Mail Bracers
  • Primalist Mail Gloves
  • Primalist Mail Belt
  • Primalist Mail Leggings
  • Primalist Mail Boots
  • Primalist Plate Helm
  • Primalist Plate Spaulders
  • Primalist Plate Chestpiece
  • Primalist Plate Bracers
  • Primalist Plate Gloves
  • Primalist Plate Belt
  • Primalist Plate Leggings
  • Primalist Plate Boots
  • Primalist Cloak
  • Primalist Necklace
  • Primalist Ring
  • Primalist Trinket
  • Primalist Weapon

The Zskera Vaults are a Torghast-like feature that can be accessed once per day and provide a unique set of rooms for each player. By performing certain tasks across the Forbidden Reach, you'll need to obtain a Zskera Vault Key.

The Zskera Vaults are hiding the long-forgotten Neltharion experiments and will, upon completion, grant various rewards, including toys, pets, and achievements. Here's a list of all rewards Wowhead has discovered so far:

  • Primordial Stone Gems
  • Toys like Holoviewer: The Lady of Dreams, Holoviewer: The Scarlet Queen, and Holoviewer: The Timeless One
  • Battle pets like Gilded Mechafrog, Kobaldt, and Patos
  • Achievements like Door To Door and Door Buster

The most recent Patch 10.0.7 build has suggested that a new faction might be introduced to the Dragon Isles, the Winterpelt Furbolg. According to Wowhead, players are currently hostile towards this faction and will have to work their way up to the top in order to earn special rewards, such as Drakewatchers Manuscripts, weapons, and toys.

Winterpelt Furlbolgs have a list of rewards and reputation requirements.

Friendly staff

  •  Big Chunk o’ Meat,  Frozen Solid Tea, and Kaldorei Fruitcake

Honored

  • Highland Drake: Sleek Horns, Windborne Velocidrake: Exposed Finned Back, Cliffside Wylderdrake: Plated Nose, Renewed Proto-Drake: Stubby Snout, Winterpelt Mending Totem, and  Winter Pelt Cloak

Revered

  • Cliffside Wylderdrake: Spiked Horns, Highland Drake: Horned Chin, Windborne Velocidrake: Spiked Neck, Renewed Proto-Drake: Malevolent Horns, Paw-Made Winterpelt Reagent Bag, Recipe: Firewater Sorbet, and Snow Blanket

Exalted

  • Driftling and Primal Stave of Claw and Fur

Although it's still unclear which direction Blizzard is planning to go with these Naxxramas and Zul'Gurub transmogs, achievements, and recipes, Wowhead leakers and data miners have discovered there are more than a handful of Classic-related items and achievements on the PTR.

Here's a list of all achievements, transmogs, and recipes discovered in the most recent 10.0.7 PTR build for Dragonflight.

  • Craftsman of the Argent Dawn  Aided in the Argent Dawn’s assault against Naxxramas with your crafting skills.
  • Craftsman of the Zandalar Tribe  Aided in the Zandalar Tribe’s incursion into Zul’Gurub with your crafting skills.
  • Deadliest Cache  Fish up a Gurubashi Cache in Zul’Gurub.
  • Relics of a Fallen Empire  Delivered a Restored Hakkari Bijou to someone with a great interest in such artifacts.
    • Reward: Unlocks ancient secrets within Zul’Gurub
  • Reward: Unlocks ancient secrets within Zul’Gurub
  • Reward: Unlocks ancient secrets within Zul’Gurub

Alchemy is a science that involves chemical reactions.

  • Gurubashi Mojo Madness

Blacksmithing is a branch of business that specializes in crafts.

  • Gurubashi Carver 
  • Gurubashi Crusher  
  • Gurubashi Grinder  
  • Gurubashi Headplate  
  • Gurubashi Hexxer  
  • Gurubashi Poker 
  • Gurubashi Slicer
  • Pitchfork of Mojo Madness  
  • Sceptre of Hexing  
  • Venomfang  
  • Venomreaver  
  • Warblades of the Hakkari, Reborn

Inscription

  • Gurubashi Ceremonial Staff  
  • Gurubashi Hoodoo Stick  
  • Judgment of the Gurubashi  

Leatherworking is a profession that is well-known.

  • Animist’s Footwraps  
  • Animist’s Legguards  
  • Cord of Shriveled Heads  
  • Gloves of the Tormentor  
  • Gurubashi’s Grasp  
  • Junglefury Gauntlets  
  • Junglefury Leggings  

Tailoring

  • Bloodlord’s Embrace  
  • Gurubashi Headdress  
  • Gurubashi Tigerhide Cloak  
  • Ritualistic Legwarmers  
  • Blooddrenched Leather set
  • Bloodsoaked Plate set
  • Bloodstained Mail set
  • Bloodtinged Cloth set
  • Cloudburst Regalia armor set
  • Cyclonic Battlegear armor set
  • Dust Devil armor set
  • Firestorm armor set
  • Zandalar Augur’s set
  • Zandalar Confessor’s set
  • Zandalar Demoniac’s set
  • Zandalar Freethinker’s set
  • Zandalar Haruspec’s set
  • Zandalar Illusionist’s set
  • Zandalar Madcap’s set
  • Zandalar Predator’s set
  • Zandalar Vindicator’s set

When Patch 10.0.7 comes, there's plenty for World of Warcraft enthusiasts to look forward to, from the new human hair colors to the mountable dog.