Omega Strikers has a total of ten characters (updated)

Omega Strikers has a total of ten characters (updated) ...

Omega Strikers is a fast-paced competitive action sports title inspired by Rocket League, League of Legends, and Super Smash Bros. in which you are not only attempting to score a goal, but also battling the other team. There are many different characters to choose from, each with its own unique abilities. This may leave you wondering what each character does in Omega Strikers.

All Omega Strikers characters and abilities

Each character in Omega Strikers has a primary, secondary, and special ability. These are critical for reversing the tide of a match and moving the ball around the arena. These include repairing damage, boosting stamina, buffing allies, and more.

  • Difficulty 2/3
  • Primary Fiery Fist
    • Deal a medium hit to all enemies in a line.
  • Secondary Flying Phoenix
    • Dash, dealing a medium hit to enemies in your path. Other abilities can be cast while dashing.
  • Special Flame Flurry
    • Deal a flurry of light jabs in an arc, followed by a heavy roundhouse kick.
  • Deal a medium hit to all enemies in a line.
  • Dash, dealing a medium hit to enemies in your path. Other abilities can be cast while dashing.
  • Deal a flurry of light jabs in an arc, followed by a heavy roundhouse kick.
  • Deal a medium hit to all enemies in a line.
  • Dash, dealing a medium hit to enemies in your path. Other abilities can be cast while dashing.
  • Deal a flurry of light jabs in an arc, followed by a heavy roundhouse kick.
  • Difficulty 1/3
  • Primary Barrage
    • Rapidly launch several fireball projectiles that deal light hits.
  • Secondary Blazing Pace
    • Gain a 35% haste buff for 4s.
  • Special Giga Blast
    • Launch a blazing projectile that deals a heavy hit to the first enemy struck, knocking them away from the blast's center point.
  • Rapidly launch several fireball projectiles that deal light hits.
  • Gain a 35% haste buff for 4s.
  • Launch a blazing projectile that deals a heavy hit to the first enemy struck, knocking them away from the blast's center point.
  • Rapidly launch several fireball projectiles that deal light hits.
  • Gain a 35% haste buff for 4s.
  • Launch a blazing projectile that deals a heavy hit to the first enemy struck, knocking them away from the blast's center point.
  • Difficulty 1/3
  • Primary Bamboozle
    • Create a bamboo log that blocks enemies, then roll it forward as a decelerating projectile that breaks after dealing a medium hit to the first enemy.
  • Secondary Somerassault
    • Dash in a direction. At max range or on impact with an enemy, stun and deal a medium hit to surrounding enemies.
  • Special Tofu Fortress
    • Launch an arc of tremor projectiles that deal medium hits and create terrain on impact or at max range.
  • Create a bamboo log that blocks enemies, then roll it forward as a decelerating projectile that breaks after dealing a medium hit to the first enemy.
  • Dash in a direction. At max range or on impact with an enemy, stun and deal a medium hit to surrounding enemies.
  • Launch an arc of tremor projectiles that deal medium hits and create terrain on impact or at max range.
  • Create a bamboo log that blocks enemies, then roll it forward as a decelerating projectile that breaks after dealing a medium hit to the first enemy.
  • Dash in a direction. At max range or on impact with an enemy, stun and deal a medium hit to surrounding enemies.
  • Launch an arc of tremor projectiles that deal medium hits and create terrain on impact or at max range.
  • Difficulty 1/3
  • Primary Piercing Shot
    • Take aim and launch a blast of crystalline energy, dealing a heavy hit to all enemies in a long line.
  • Secondary Rose Warp
    • Blink to a location, then fire a crystal thorn projectile at the nearest enemy, dealing a medium hit.
  • Special Crystal Thorns
    • Launch several crystal thorn projectiles in an arc. Each deals a light hit.
  • Take aim and launch a blast of crystalline energy, dealing a heavy hit to all enemies in a long line.
  • Blink to a location, then fire a crystal thorn projectile at the nearest enemy, dealing a medium hit.
  • Launch several crystal thorn projectiles in an arc. Each deals a light hit.
  • Take aim and launch a blast of crystalline energy, dealing a heavy hit to all enemies in a long line.
  • Blink to a location, then fire a crystal thorn projectile at the nearest enemy, dealing a medium hit.
  • Launch several crystal thorn projectiles in an arc. Each deals a light hit.
  • Difficulty 2/3
  • Primary Astral Projection
    • Launch a decelerating arc projectile that deals a single medium hit to each enemy it collides with.
  • Secondary Cosmic Expanse
    • Create an expanding ring of light that quickly vanishes. The ring will persist and begin to shrink if it hits any enemies, dealing a medium hit.
  • Special Celestial Intervention
    • Create a celestial guardian that continuously heals nearby allies. The guardian rescues any ally that would be K.O.'d, transporting them to its location and restoring 15% of their stagger bar.
  • Launch a decelerating arc projectile that deals a single medium hit to each enemy it collides with.
  • Create an expanding ring of light that quickly vanishes. The ring will persist and begin to shrink if it hits any enemies, dealing a medium hit.
  • Create a celestial guardian that continuously heals nearby allies. The guardian rescues any ally that would be K.O.'d, transporting them to its location and restoring 15% of their stagger bar.
  • Launch a decelerating arc projectile that deals a single medium hit to each enemy it collides with.
  • Create an expanding ring of light that quickly vanishes. The ring will persist and begin to shrink if it hits any enemies, dealing a medium hit.
  • Create a celestial guardian that continuously heals nearby allies. The guardian rescues any ally that would be K.O.'d, transporting them to its location and restoring 15% of their stagger bar.
  • Difficulty 1/3
  • Primary Friend Fling
    • Launch a blob projectile that deals a medium hit and creates a blob on impact or max range.
  • Secondary Blob Bounce
    • Create a blob at your feet and jump to a location, becoming elusive while airborne. Elusive targets are invulnerable and untargetable.
  • Special Make It Rain
    • Target an area and launch a massive blob projectile into the sky. After a delay the cluster splits, raining down blob creations for each enemy in the target area (minimum of 1 blob).
  • Launch a blob projectile that deals a medium hit and creates a blob on impact or max range.
  • Create a blob at your feet and jump to a location, becoming elusive while airborne. Elusive targets are invulnerable and untargetable.
  • Target an area and launch a massive blob projectile into the sky. After a delay the cluster splits, raining down blob creations for each enemy in the target area (minimum of 1 blob).
  • Launch a blob projectile that deals a medium hit and creates a blob on impact or max range.
  • Create a blob at your feet and jump to a location, becoming elusive while airborne. Elusive targets are invulnerable and untargetable.
  • Target an area and launch a massive blob projectile into the sky. After a delay the cluster splits, raining down blob creations for each enemy in the target area (minimum of 1 blob).
  • Difficulty 2/3
  • Primary Lock and Load
    • Fires a spread of projectiles that deals a heavy hit to nearby enemies but a light hit to far ones. 2 charges.
  • Secondary Xeno Cloak
    • Gain a buff that grants invisibility and 50% haste for 1.25s.
  • Special Molten Bolt
    • Launch a sticky bomb projectile that deals a medium hit and debuffs the first enemy struck for 2.5s, slowing and damaging them over time. The debuff can spread to nearby enemies.
  • Fires a spread of projectiles that deals a heavy hit to nearby enemies but a light hit to far ones. 2 charges.
  • Gain a buff that grants invisibility and 50% haste for 1.25s.
  • Launch a sticky bomb projectile that deals a medium hit and debuffs the first enemy struck for 2.5s, slowing and damaging them over time. The debuff can spread to nearby enemies.
  • Fires a spread of projectiles that deals a heavy hit to nearby enemies but a light hit to far ones. 2 charges.
  • Gain a buff that grants invisibility and 50% haste for 1.25s.
  • Launch a sticky bomb projectile that deals a medium hit and debuffs the first enemy struck for 2.5s, slowing and damaging them over time. The debuff can spread to nearby enemies.
  • Difficulty 1/3
  • Primary Bell Ringer
    • Wind up and swing your arms in a circle, dealing a heavy hit to enemies at the edge but a light hit otherwise.
  • Secondary Bull Rush
    • Dash after a brief delay, dealing a heavy hit to enemies in your path.
  • Special X Maximus!
    • Buff yourself for 4s, increasing your size and upgrading your strikes to medium hits that work on enemy players.
  • Wind up and swing your arms in a circle, dealing a heavy hit to enemies at the edge but a light hit otherwise.
  • Dash after a brief delay, dealing a heavy hit to enemies in your path.
  • Buff yourself for 4s, increasing your size and upgrading your strikes to medium hits that work on enemy players.
  • Wind up and swing your arms in a circle, dealing a heavy hit to enemies at the edge but a light hit otherwise.
  • Dash after a brief delay, dealing a heavy hit to enemies in your path.
  • Buff yourself for 4s, increasing your size and upgrading your strikes to medium hits that work on enemy players.
  • Difficulty 1/3
  • Primary Bewitching Beam
    • Bewitch allies and enemies in a line. Enemies are dealt a light hit and rebuffed, reducing their size and power. Allies are buffed, increasing their size and power.
  • Secondary Flutter Fly
    • Grant nearby allies a 40% haste buff that decays over 2.5s.
  • Special Magic Maelstrom
    • Create a dormant projectile that gains size, duration and hits harder over time. On recast or after a few seconds, launch the projectile, hitting all enemies in its path. If released before fully charged, it deals light hits.
  • Bewitch allies and enemies in a line. Enemies are dealt a light hit and rebuffed, reducing their size and power. Allies are buffed, increasing their size and power.
  • Grant nearby allies a 40% haste buff that decays over 2.5s.
  • Create a dormant projectile that gains size, duration and hits harder over time. On recast or after a few seconds, launch the projectile, hitting all enemies in its path. If released before fully charged, it deals light hits.
  • Bewitch allies and enemies in a line. Enemies are dealt a light hit and rebuffed, reducing their size and power. Allies are buffed, increasing their size and power.
  • Grant nearby allies a 40% haste buff that decays over 2.5s.
  • Create a dormant projectile that gains size, duration and hits harder over time. On recast or after a few seconds, launch the projectile, hitting all enemies in its path. If released before fully charged, it deals light hits.
  • Difficulty 2/3
  • Primary W.H.A.M.M.Y.
    • Launch a rocket projectile that deals a light hit on early impact. After a brief delay, it speeds up and deals a heavy hit instead.
  • Secondary B.O.O.S.T.
    • Dash infinitely until hitting an enemy or a wall, with limited ability to steer. Collisions with enemies deal a heavy hit.
  • Special C.R.A.T.E.R.
    • Drop a bomb projectile at a location, dealing a heavy hit to enemies in its center. Enemies outside the center take a medium hit instead.
  • Launch a rocket projectile that deals a light hit on early impact. After a brief delay, it speeds up and deals a heavy hit instead.
  • Dash infinitely until hitting an enemy or a wall, with limited ability to steer. Collisions with enemies deal a heavy hit.
  • Drop a bomb projectile at a location, dealing a heavy hit to enemies in its center. Enemies outside the center take a medium hit instead.
  • Launch a rocket projectile that deals a light hit on early impact. After a brief delay, it speeds up and deals a heavy hit instead.
  • Dash infinitely until hitting an enemy or a wall, with limited ability to steer. Collisions with enemies deal a heavy hit.
  • Drop a bomb projectile at a location, dealing a heavy hit to enemies in its center. Enemies outside the center take a medium hit instead.

Each team consists of three players and three characters, so picking the ideal balance of offense, defense, and utility is critical. You should collaborate with your team to select characters that compliment one another and allow you to control the arena. We recommend giving each character a try before going into ranked matches so you don't get stomped.