Veteran Overwatch players will notice that a few maps like Hanamura, Volskaya, and Temple of Anubis will disintegrate from the game in October. Blizzard is moving away from the contentious game type and introducing a new mode, Push, to Overwatch 2.
While some Overwatch players may be relieved to learn that Assault maps (aka 2CP maps) will be phased out for Overwatch 2, maps like Hanamura have strong connections to the Overwatch narrative, especially for heroes Hanzo and Genji.
In a roundtable discussion with Overwatch developers, art director Dion Rogers said the studio intends to recreate maps like Hanamura, but in a completely different fashion.
Rogers said it was a difficult decision for us to lose the Assault maps. Hanamura is one of my personal favorites in the game, with the Japanese style and arcade that you destroy. We intend to reuse this in some way, as it ties to the lore so much [just like] Temple of Anubis and Volskaya.
A lot of the maps that we originally created were directly related to the game, and we wanted to revisit [them], especially Hanamura, in some way, as either a new map that uses a similar aesthetic or another section of Hanamura.
Overwatch 2 players will still be able to see Assault maps in custom games, but not in the popular quick play and competitive games types.
Rogers said that we would prefer that the maps be included in the game's main maps. We talked a lot about how to reuse those maps. We will create a new map with the same appearance.