Destiny 2 has all Kings Fall raid challenges and encounter triumphs

Destiny 2 has all Kings Fall raid challenges and encounter triumphs ...

The Kings Fall raid in Destiny 2 is similar to the original, with a tough mode for the most adventurous guardians. In addition, Kings Fall has one encounter-based challenge (which rotates weekly) and another always available triumph. Completing the triumphs will earn you bragging rights and some progress toward the Kingslayer title, but the real reward is in completing the encounter challenges.

Finishing an encounter challenge will grant you an additional chest with encounter loot, allowing you to get double rewards in the base raid. However, finishing the challenges will grant you an Adept weapon for your troubles.

The encounter challenges in Kings Fall arent particularly difficult, and most involve changing the order in which you proceed with the encounters. These are generally easier than other raid challenges (such as the Vault of Glass Strangers in Time challenge, which requires players to kill the Praetorian and the Wyvern in close succession), and players can expect a relatively uneventful ride past the challenges.

All Kings Fall raid challenges in Destiny 2

  • The Grass Is Always Greener (Totems): Players cant get the same buff (Brand of the Unraveler or Brand of the Weaver) twice in a row. Requires players to swap Totems after each dunk.
  • Devious Thievery (Warpriest): Players must steal the Brand within roughly five seconds after picking up the Brand Stealer buff.
  • Gaze Amaze (Golgoroth): Players must stand in the Pool of Reclaimed Light when their buff is stolen by a teammate.
  • Under Construction (Daughters): Players cant stand on the same platform twice. Resets after each damage phase.
  • Hands Off (Oryx): Players cant kill the same Ogre and Knight more than once in the entire encounter.

Destiny 2's All Kings Fall encounter triumphs.

  • Controlled Dunks (Portals): Complete the Hall of Souls encounter while never letting the same players deposit relics until everyone else has.
    • Like most triumphs, assign an order for this challenge. Two players are needed on the left, two in the middle, and another two on the right side, so make sure your team is rotating accordingly. If the Relic holders die, its easier to rotate as if youd just completed a dunk.
  • Overzealous (Totems): Complete the Basilica encounter while never allowing more than one player to stand near a Totem.
    • Players with the Brand must meet the player with the Brand Stealer buff away from the Totem. Speed is of the essence here.
  • Brand Buster (Warpriest): Complete the Warpriest encounter while never letting the same player obtain the Brand until everyone else has.
    • Another challenge that requires rotating players. Make sure the same players dont pick up the Brand of the Initiate twice by alternating who steps on the plate and, if needed, switching sides throughout the encounter.
  • Taking Turns (Golgoroth): Complete the Golgoroth encounter while never letting the same player taunt Golgoroth until everyone else has.
    • Like its name says, Taking Turns requires players to swap out who taunts Golgoroth. Set up an order for all fireteam members, know when your time is up, and communicate effectively (calling out the order and how long until the debuff runs out) to make this triumph a breeze.
  • The Floor is Lava (Daughters): Complete the Daughters encounter while never letting a Torn Between Dimensions player touch the ground.
    • This is a tricky one. Players should always avoid standing on the floor in case theyre Torn. Whoever is Torn must then reach the platforms. Once theyre almost picking up the necessary buff, everyone goes back to their place. Players can stand on any high ground: the platforms themselves, the little ledge where the first damage phase usually takes place, and likely even the ledge where the Daughters are (after youve killed the first one, that is).
  • Overwhelming Power (Oryx): Complete the Oryx encounter by detonating enough bombs to trigger the last stand in the same round.
    • Instead of detonating all bombs each round to maximize your damage output on each phase, detonate one to stun Oryx and return to the protective aura. Leave several bombs up to open a long damage window that should be enough to push him into the final stand. Though its possible to do it in the second damage phase (with seven unexploded bombs), leaving more of them up gives players a longer damage window. Just be mindful of his Enrage mechanic.
  • Like most triumphs, assign an order for this challenge. Two players are needed on the left, two in the middle, and another two on the right side, so make sure your team is rotating accordingly. If the Relic holders die, its easier to rotate as if youd just completed a dunk.
  • Players with the Brand must meet the player with the Brand Stealer buff away from the Totem. Speed is of the essence here.
  • Another challenge that requires rotating players. Make sure the same players dont pick up the Brand of the Initiate twice by alternating who steps on the plate and, if needed, switching sides throughout the encounter.
  • Like its name says, Taking Turns requires players to swap out who taunts Golgoroth. Set up an order for all fireteam members, know when your time is up, and communicate effectively (calling out the order and how long until the debuff runs out) to make this triumph a breeze.
  • This is a tricky one. Players should always avoid standing on the floor in case theyre Torn. Whoever is Torn must then reach the platforms. Once theyre almost picking up the necessary buff, everyone goes back to their place. Players can stand on any high ground: the platforms themselves, the little ledge where the first damage phase usually takes place, and likely even the ledge where the Daughters are (after youve killed the first one, that is).
  • Instead of detonating all bombs each round to maximize your damage output on each phase, detonate one to stun Oryx and return to the protective aura. Leave several bombs up to open a long damage window that should be enough to push him into the final stand. Though its possible to do it in the second damage phase (with seven unexploded bombs), leaving more of them up gives players a longer damage window. Just be mindful of his Enrage mechanic.
  • Like most triumphs, assign an order for this challenge. Two players are needed on the left, two in the middle, and another two on the right side, so make sure your team is rotating accordingly. If the Relic holders die, its easier to rotate as if youd just completed a dunk.
  • Players with the Brand must meet the player with the Brand Stealer buff away from the Totem. Speed is of the essence here.
  • Another challenge that requires rotating players. Make sure the same players dont pick up the Brand of the Initiate twice by alternating who steps on the plate and, if needed, switching sides throughout the encounter.
  • Like its name says, Taking Turns requires players to swap out who taunts Golgoroth. Set up an order for all fireteam members, know when your time is up, and communicate effectively (calling out the order and how long until the debuff runs out) to make this triumph a breeze.
  • This is a tricky one. Players should always avoid standing on the floor in case theyre Torn. Whoever is Torn must then reach the platforms. Once theyre almost picking up the necessary buff, everyone goes back to their place. Players can stand on any high ground: the platforms themselves, the little ledge where the first damage phase usually takes place, and likely even the ledge where the Daughters are (after youve killed the first one, that is).
  • Instead of detonating all bombs each round to maximize your damage output on each phase, detonate one to stun Oryx and return to the protective aura. Leave several bombs up to open a long damage window that should be enough to push him into the final stand. Though its possible to do it in the second damage phase (with seven unexploded bombs), leaving more of them up gives players a longer damage window. Just be mindful of his Enrage mechanic.