Overwatch's Assault maps are going away, but they might come back in Overwatch 2 if they're reworked

Overwatch's Assault maps are going away, but they might come back in Overwatch 2 if they're reworked ...

Veteran Overwatch players will notice that a few maps like Hanamura, Volskaya, and Temple of Anubis will completely disappear from the game when Overwatch 2 is released in October. Blizzard is moving away from the contentious game style and bringing a new mode, Push, to Overwatch 2.

While some Overwatch players may be relieved that Assault maps (aka 2CP maps) will be phased out for Overwatch 2, maps like Hanamura have a strong connection to the Overwatch narrative, especially for heroes Hanzo and Genji.

In a roundtable conversation with Overwatch developers, art director Dion Rogers said the studio hopes to bring maps like Hanamura back, eventually, but in a completely different form.

Rogers said it was a difficult decision for us to lose the Assault maps. Hanamura is one of my personal favorites in the game because of the Japanese style and arcade that you destroy. We intend to use this map in some way because it is related to the lore as much as Temple of Anubis and Volskaya.

A lot of the maps we created for the game were directly related to the lore, and we were hoping to recreate [them], especially Hanamura, in some way, as either a new map that utilizes a similar aesthetic or another section of Hanamura. There's a lot of ideas.

Overwatch 2 players will still be able to access Assault maps in custom games, but not in the popular quick play and competitive games.

Rogers agreed that it would be better if these maps were included in the game's key maps. So we talked a lot about how to reuse them. We will create a new map with the same aesthetics.