Call of Duty has made it a point to be able to customize your guns, and over the last few years, there have been a slew of different systems. This year, however, will be no different, as shown by Infinity Ward.
Infinity Ward is going even further with their reworking of the gunsmith system in MW2 and is considered a major success. Everything from the components to the attachments
- Everything We Know About Modern Warfare 2
How does the Gunsmith in MW2 work?
When you unlock a weapon, you're actually unlocking a "platform". For each platform (like the AR-15 or the SCAR) you may change the receiver in three or four different ways to create a different weapon. The caliber can then be changed to either 9 mm or.50 Beowulf cartridges, thus changing the weapon from an AR to an SMG or a DMR.
Below you can see a selection of AR-15 receivers (Call of Duty does no longer pay for licenses to use actual weapons in their game, they just make up fictional ones), and the FTAC Recon is clearly the DMR version, the Icarus will be the belt-fed LMG, and the M16 will allow for burst-fire.
So, receivers can be thought of as the "core" attachment, which is the one that completely changes the weapon. Instead, players will be charged with using up one of your 5 available attachment slots (yep, we're back to a max of 5 slots), which are taken up by traditional attachments; optics, custom grips, lasers, etc. The biggest new feature here is that once you have unlocked a "standard attachment," like a specific laser, you will have it unlocked for every weapon that
Okay, so that's okay. But if it wasn't, and you're still interested in more gun discussion, then go check out all the weapons we've tested so far in Modern Warfare 2.
We like the new Gunsmith's sound, but we're even more excited about some of the game's other strange movement mechanics: