Modern Warfare 2 is the call of duty title for 2022, led by Infinity Ward. Here's our review of the game, as well as whether or not it's worth getting for the average CoD enthusiast.
Because they want access to enhanced weapon-leveling, Warzone players will most likely purchase MW2, regardless of how good it is. But is it worth the investment for those who are just interested in the core MW2 experience, from Campaign to Multiplayer and Spec-Ops? It's a full-price game ($70 on current-gen consoles), so you want to know.
Modern Warfare 2 will be reviewed stage-by-stage, starting with our initial thoughts on the beta. If you're completely unfamiliar with what's included in the game, you may want to read this information first so that you can understand the text better.
Review of Modern Warfare 2 | Thoughts from the Beta
Based on everything we saw at Call of Duty Next, we can say with some certainty that this will be one of the best games to play in franchise history. The Raids and DMZ mode will be post-launch content, but even from October 28, you'll have a campaign, traditional spec-ops, and 16 multiplayer maps to play.
Modern Warfare 2's gameplay is quite different from the previous three games. There's no slide-cancelling, rather lengthy sprint-out times, and a few new gameplay mechanics like Dolphin Diving and Ledge-Hanging. All of this contributes to giving us a fairly slow-paced game. It's unlikely to invoke earlier Call of Duty games.
The TTK is short, but the increased recoil in this game makes mid-ranged fights last longer than they would in MW2019 or Vanguard. It's hard to tell in the beta whether it's simply because we don't have the finest recoil mitigation attachments, but the recoil is definitely greater than we anticipated.
The maps and the longer-sprint out times favor ARs more than SMGs, and the game rewards pre-aiming more than aggressive play. Some people will prefer this type of CoD, but others will not, so your personal preference comes into play here.
As you can see from the gallery below, MW2's predecessor (MW2019) did a terrible job of making maps. We're pleased to announce that all of Modern Warfare 2's maps, although not "instant-classics," are decent, playable maps.
In the beta, we saw a map called Hotel that will work well in tournaments, as well as a much larger map called Museum that might work well in 10v10. And for those who like chaos, we also got to try a couple of smaller maps, one set in a Mexican market, and the other in a Shoothouse-style training facility.
+5 Call of Duty History's Worst Maps View gallery
The new Gunsmith is a sleeker, more realistic, and less grindy way to build an arsenal of excellent weapons, and we're impressed. Nothing seems excessively broken, and they've restricted the attachments to a maximum of 5.
The changes to the perk system aren't as confusing as people think (you can find a guide to the MW2 perks here), but they feel unnecessary. It's not terrible, but it's difficult to understand why they made this decision, other than innovation.
The Field Upgrades have given us a slew of new gameplay items, from deployable soldiers, which are merely a gimmick and will no longer be of use, to deployable CCTV cameras, which can be very useful. Everything seems to be working fine, and we're pleased to say these Lethals will not cause us any additional incendiary damage on the small maps like in Vanguard.
The overall look and feel of this game is fantastic, as we expect from Infinity Ward, especially in terms of how they convey the weapon's weight and impact. It's also pleasing to see the maps are beautifully lit and more colorful than you'd expect from an IW CoD. And while we're at it, we should also mention the music, which is delightful. However, the footsteps are still a bit too loud.
This is just the beta, and so we're certain that our opinion will change, but we're glad that everyone who loved MW2019 will enjoy this game, and even those who prefer Treyarch games will probably prefer this a lot to MW2019 in many ways. Yes, they've clearly listened to the community when it comes to map design and visibility, which is good, but before launch they need to keep listening to the community and give us the classic minimap back (if you don't like it use a