Omega Strikers is a unique competitive game that does not make you feel depressed

Omega Strikers is a unique competitive game that does not make you feel depressed ...

Omega Strikers is a cleverly designed game; at first, I was drawn in by the colorful characters and simple premise. Odyssey Interactive, made up of former Riot Games staff, has been brave enough to ask: What if League of Legends characters, with their unique abilities and strong personalities, sat down to play a three-on-three soccer game?

Polygon was invited to a preview test of Omega Strikers, and the answer is that it's fast, fun, and dynamic; Omega Strikers is the game in which you want to play just one quick round to kill a few minutes, and then, uh-oh Spaghettios, 45 minutes have passed.

A quick draft starts off the game with the teams selecting their strikers. There's a small but varied cast of characters, with more on the way, and players can choose from ten neat characters.

We wanted to create something that would be both accessible and appealing. We did not want to go down a dark, gritty fantasy route. We wanted to make it, like, a hopeful and energetic vision of the future, according to Dax Andrus, the co-founder of Odyssey Interactive. This fun, energetic style lifts you up as you play it.

After getting your striker, you go into a brief match that lasts only a few minutes. Instead, I'll find myself admiring an opponent's plays and wondering if I could emulate them myself. Wins feel great, as the camera zooms in on your striker, and there's a fair amount of fanfare.

In the conversation with Polygon, Richard Henkel, co-founder and president of Odyssey, says it's a very character-driven game where everyone plays a different way, not just by the design of their base kit, but also by [customizing] your interactions with other players or focusing on scoring.

Each match starts with the players arranged in three groups. Over time, the goal narrows, creating an increasing sense of pressure. For instance, I played a witch who could create zones to speed up her allies and hurl tornadoes to stun her foes.

All of the difficulties that sometimes arise in Overwatch or League of Legends have been sanded away. There are no mastery traps, no text chat (a very deliberate choice, according to Henkel), and automated ways to detect remorse.

Omega Strikers is built with a small, robust core, but the game has room to expand. Odyssey intends to work with creators, including a 1% revenue share in the first season with a creator who wins the most games in the community. The goal is to keep the game acceptable for a family game night or college club. collegiate esports, comics, and maybe even other games

The sky is the limit, and while Omega Strikers is currently small and humble, Odyssey expects that the moment-to-moment fun will build launch momentum and lead to a strong grassroots community. The game will be extended to other platforms in future updates.