The patch notes for Modern Warfare 2 beta include a look up of enemy visibility

The patch notes for Modern Warfare 2 beta include a look up of enemy visibility ...

As PC players get their hands on the new Call of Duty game, improvements to enemy visibility are top of the patch notes. While the Modern Warfare 2 beta preload has encountered issues for some users on Battlenet and Steam, players are already testing out the latest Infinity Ward version, which is attempting to live up to some of the best multiplayer games on PC.

Following the initial beta weekend, which took place exclusively on Sony PlayStation platforms, the developer outlined a number of changes to player visibility, which should make enemy targets easier to spot. I did my first test with the game during this second beta weekend, and it definitely appeared to be quicker than expected from the initial reports.

A new equalizer promises to soften ally footsteps versus enemy footsteps, making enemy audio more distinctive, which is another welcome change for those who like to keep an eye out for flanking foes. However, an alteration to the ambient sound mix aims to make footsteps slightly less pronounced, which, combined with a decrease in the distance footstep sounds travel, should lessen the overall effect of listening out for the prowling participants.

The other significant feature is the return of Invasion, a high-chaos mode that pits two teams of 20 players and 20 AI combatants against one another. The Battlefield-style mode includes larger maps as well as ground and air vehicles, making for ample action. Additionally, the standard 6v6 options such as Team Deathmatch and Domination will be available this second beta weekend.

The second beta weekend of Call of Duty Modern Warfare 2

  • Two new battle maps: Sariff Bay and Said.
  • Valderas Museum has returned following fixes to lighting.
  • Patched various geo on Farm 18, Breenburgh Hotel, and Mercado Las Almas.
  • Ground War returns, with up-to 32v32 combat with brand new vehicles and dynamic combat.
  • New Sandbox TDM, Invasion: Invasion pits two teams of 20 players and 20 AI against each other on large maps featuring water play, ground vehicles, air vehicles and more.
  • Third Person Moshpit is returning for Weekend Two.
  • Adjustments to player visibility that should make enemy targets easier to spot.
  • The perk earn rate will remain the same for the start of Beta Weekend One. Once all platforms are open, the earn rate will be significantly increased.
  • Decreased the overall distance from which you could hear enemy and ally footsteps.
  • Mixed the volume of local and non-local player slide sounds to be more in-line with other movements.
  • Added an equaliser to soften ally footsteps versus enemy footsteps, making enemy audio more distinct.
  • Adjusted mix presets particularly the mix of ambient sounds, which will make footsteps slightly less pronounced
  • Reduced damage while in full-auto.
  • Increased full-auto recoil.
  • Minor headshot damage reduction.
  • Reduced damage at distance.
  • Lower headshot multiplier.
  • Minor recoil increase.
  • Minor headshot reduction.
  • Minor hipfire spread increase.
  • Minor hipfire spread increase.
  • Minor hipfire spread increase.
  • Minor hipfire spread increase.
  • Minimum damage reduction.
  • Minor headshot damage reduction.

Weekend One's list of gunsmithable weapons remains the same for Weekend Two.

  • A number of UX bugs including Gunsmith and progression issues have been addressed. The level cap for Weekend Two is level 30. If you played in Weekend One, your progress should carry over to Weekend Two.
  • A number of UI and UX improvements are being prepared for launch.

Check out the best M4 Loadout in the MW2 beta as well as how to unlock the MP5 in MW2, one of the most popular guns in the community so far. In other beta news, Infinity Ward says it is pleased with the new Modern Warfare 2 minimap design, while others are having fun with using the Modern Warfare 2 inflatable decoy in a more deadly capacity than perhaps initially intended.