Slime Rancher 2's sales keep life sim developers stuck

Slime Rancher 2's sales keep life sim developers stuck ...

Slime Rancher 2's sales statistics demonstrate how much the Monomi Parks life game needed a sequel, and the developers are surprised by its immediate success.

Slime Rancher is a farming game in which you suck adorable alien slimes into a colourful hoover-style rifle and release them back into pens. It was first released in 2016 and has become a cult classic among gamers.

Monomi Park hoped to sell over 100,000 copies of the game in the 24 hour release period on September 22. Turns out they have done a lot more, with co-founder and CEO Nick Popovich revealing some shocking sales figures.

If the stars aligned, he said, I had a pipe dream in my head. Slime Rancher 2 will sell 100,000 copies in the first 24 hours.

We climbed a hill in under six hours. We have no clue where this strange train will go, but we are so grateful to have the opportunity to witness it.

Popovich claims that the last hour has surpassed our best sales day ever at Monomi Park by a literal order of magnitude.

He continues. I'm totally blown away right now, and it's just staggering. Thank you all so much.

Slime Rancher has a special place in my heart. I used to play Monomi Parks life sim online during the summer months just to cool off before my undergrad thesis meltdown (much to the chagrin of my studious classmates), so seeing it flourish so quickly and potentially attracting even more new players makes me smile just as much.

On Steam, you may return to the Far Far Range, but if you want more action-adventure games check out our list of best action-adventure games on PC, as well as our best sandbox games article to add some goodies to your collection.